snengame/cmd/client2/main.go

132 lines
3.7 KiB
Go

package main
import (
"fmt"
"code.rocketnine.space/tslocum/cview"
"git.saintnet.tech/stryan/snengame/internal/game"
"github.com/gdamore/tcell/v2"
)
type UIContainer struct {
State *game.GameView
Updated chan bool
Output chan string
Input chan string
GetUpdate chan bool
}
func main() {
app := cview.NewApplication()
app.EnableMouse(true)
container := &UIContainer{
State: nil,
Updated: make(chan bool),
Output: make(chan string),
Input: make(chan string),
GetUpdate: make(chan bool),
}
grid := cview.NewGrid()
grid.SetRows(3, 0, 0, 3, 3)
grid.SetColumns(30, 0, 30)
grid.SetBorders(true)
board := cview.NewTable()
board.SetBorders(true)
hand := cview.NewTable()
hand.SetBorders(true)
playerside := cview.NewTextView()
playerside.SetText("Game has not started")
playerside.SetTextAlign(cview.AlignCenter)
commandinput := cview.NewInputField()
commandoutput := cview.NewTextView()
commandinput.SetDoneFunc(func(key tcell.Key) {
container.Input <- commandinput.GetText()
commandinput.SetText("")
})
commandoutput.SetChangedFunc(func() {
app.Draw()
})
playerside.SetChangedFunc(func() {
app.Draw()
})
go func() {
for {
select {
case <-container.Updated:
playerside.Clear()
var pv string
if container.State != nil && container.State.Player != nil {
ct := "Noone"
if container.State.CurrentTurn == game.SentinalID {
ct = "Sentinal"
} else if container.State.CurrentTurn == game.ScourgeID {
ct = "Scourge"
}
pv = fmt.Sprintf("Your Life: %v\nEnemy Life: %v\nEnemy Hand size: %v\nEnemy Deck Size: %v\n\nCT:%v CD: %v, HD %v, Status: %v\n", container.State.Player.Life, container.State.EnemyLife, container.State.EnemyHandSize, container.State.EnemyDeckSize, ct, container.State.CanDraw, container.State.HasDrawn, container.State.Status)
} else {
pv = fmt.Sprintf("%v", "Awaiting player info")
}
fmt.Fprintf(playerside, "%v", pv)
for c := 0; c < 4; c++ {
color := tcell.ColorWhite.TrueColor()
be := "_"
if container.State != nil && container.State.Board != nil {
be = container.State.Board.Sentinal[c].String()
}
cell := cview.NewTableCell(be)
cell.SetTextColor(color)
cell.SetAlign(cview.AlignCenter)
board.SetCell(0, c, cell)
}
for c := 0; c < 4; c++ {
color := tcell.ColorWhite.TrueColor()
be := "_"
if container.State != nil && container.State.Board != nil {
be = container.State.Board.Scourge[c].String()
}
cell := cview.NewTableCell(be)
cell.SetTextColor(color)
cell.SetAlign(cview.AlignCenter)
board.SetCell(1, c, cell)
}
cols := 0
if container.State != nil && container.State.Player != nil && container.State.Player.Hand != nil {
cols = len(container.State.Player.Hand)
}
hand.Clear()
for c := 0; c < cols; c++ {
color := tcell.ColorWhite.TrueColor()
ce := "_"
if container.State != nil && container.State.Player != nil && container.State.Player.Hand != nil {
ce = container.State.Player.Hand[c].String()
}
cell := cview.NewTableCell(ce)
cell.SetTextColor(color)
cell.SetAlign(cview.AlignCenter)
hand.SetCell(0, c, cell)
}
app.Draw()
case o := <-container.Output:
commandoutput.Clear()
fmt.Fprintf(commandoutput, "Result: %v", o)
}
}
}()
grid.AddItem(playerside, 1, 0, 2, 1, 0, 100, false)
grid.AddItem(board, 1, 1, 1, 1, 0, 100, false)
grid.AddItem(hand, 2, 1, 1, 1, 0, 100, false)
grid.AddItem(commandinput, 3, 0, 1, 3, 0, 0, true)
grid.AddItem(commandoutput, 4, 0, 1, 3, 0, 0, false)
container.Updated <- true
go backend(container)
app.SetRoot(grid, true)
if err := app.Run(); err != nil {
panic(err)
}
}