consistent menus
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afc589380b
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36
entrylist.go
Normal file
36
entrylist.go
Normal file
@ -0,0 +1,36 @@
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package main
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import sim "git.saintnet.tech/stryan/spacetea/simulator"
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type entrylist []sim.ItemEntry
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// Len is the number of elements in the collection.
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func (e entrylist) Len() int {
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return len(e)
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}
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// Less reports whether the element with index i
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// must sort before the element with index j.
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//
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// If both Less(i, j) and Less(j, i) are false,
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// then the elements at index i and j are considered equal.
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// Sort may place equal elements in any order in the final result,
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// while Stable preserves the original input order of equal elements.
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//
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// Less must describe a transitive ordering:
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// - if both Less(i, j) and Less(j, k) are true, then Less(i, k) must be true as well.
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// - if both Less(i, j) and Less(j, k) are false, then Less(i, k) must be false as well.
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//
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// Note that floating-point comparison (the < operator on float32 or float64 values)
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// is not a transitive ordering when not-a-number (NaN) values are involved.
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// See Float64Slice.Less for a correct implementation for floating-point values.
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func (e entrylist) Less(i int, j int) bool {
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return e[i].ID() < e[j].ID()
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}
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// Swap swaps the elements with indexes i and j.
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func (e entrylist) Swap(i int, j int) {
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tmp := e[i]
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e[i] = e[j]
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e[j] = tmp
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}
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@ -2,6 +2,7 @@ package main
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import (
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"fmt"
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"sort"
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"strconv"
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"time"
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@ -103,23 +104,24 @@ func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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case "g":
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m.s.Input("get")
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case "p":
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var res []sim.ItemEntry
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var res entrylist
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for _, k := range sim.GlobalItems {
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if m.s.Player.Resources[k.ID()] != 0 {
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res = append(res, k.(sim.ItemEntry))
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}
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}
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sort.Sort(res)
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return newMenuModel(res, placeMenu), nil
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case ",":
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m.s.Input("pickup")
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case "x":
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m.s.Input("destroy")
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case "c":
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var res []sim.ItemEntry
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var res entrylist
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for k := range m.s.Player.Craftables {
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res = append(res, sim.GlobalItems[k].(sim.ItemEntry))
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}
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sort.Sort(res)
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return newMenuModel(res, craftMenu), nil
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}
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return m, nil
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@ -104,7 +104,7 @@ func (p *Player) research() {
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func (p *Player) Announce(msg string) {
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p.logIndex++
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p.log = append(p.log, strconv.Itoa(p.logIndex)+" "+msg)
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if len(p.log) > 3 {
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if len(p.log) > 4 {
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p.log = p.log[1:]
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}
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}
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@ -112,8 +112,11 @@ func (p *Player) Announce(msg string) {
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//Log returns the player log
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func (p *Player) Log() string {
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res := "Log:\n"
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for _, v := range p.log {
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res += v + "\n"
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for i, v := range p.log {
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res += v
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if i < 3 {
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res += "\n"
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}
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}
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return res
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}
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