initial migration
This commit is contained in:
commit
e6661a26f4
16
Makefile
Normal file
16
Makefile
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@ -0,0 +1,16 @@
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#set variables
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GIT_COMMIT := $(shell git rev-list -1 HEAD)
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ifeq ($(PREFIX),) # PREFIX is environment variable, but if it is not set, then set default value
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PREFIX := /usr/local
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endif
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all: client client2
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client: $(wildcard client/*.go)
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go build -ldflags "-X main.GitCommit=$(GIT_COMMIT)" ./client
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client2: $(wildcard client2/*.go)
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go build -ldflags "-X main.GitCommit=$(GIT_COMMIT)" ./client2
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clean:
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rm -f client client2
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244
client/main.go
Normal file
244
client/main.go
Normal file
@ -0,0 +1,244 @@
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package main
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import (
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"bufio"
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"flag"
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"fmt"
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"log"
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"os"
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"os/signal"
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"strconv"
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"strings"
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"time"
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"unicode/utf8"
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"github.com/google/uuid"
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"github.com/gorilla/websocket"
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)
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var done chan interface{}
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var interrupt chan os.Signal
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var pid int
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var matchID uuid.UUID
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func receiveHandler(connection *websocket.Conn, output chan string) {
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defer close(done)
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for {
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var resp coordinator.SessionCommandResult
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err := connection.ReadJSON(&resp)
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if err != nil {
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log.Println("Error in receive:", err)
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}
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switch resp.Result {
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case coordinator.SessionRespJoined1:
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pid = game.SentinalID
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output <- "joined as sentinal"
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case coordinator.SessionRespJoined2:
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pid = game.ScourgeID
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output <- "joined as scourge"
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case coordinator.SessionRespFound:
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matchID = resp.MatchID
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output <- "game found"
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case coordinator.SessionRespJoinError:
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output <- "error joining game"
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case coordinator.SessionRespPlayed:
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if resp.GameResult != nil {
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output <- "played succesfully"
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switch resp.GameResult.ResultType {
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case game.ActCmd:
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output <- resp.GameResult.ActionResult.String()
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case game.StateCmd:
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output <- resp.GameResult.StateResult.String()
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case game.DebugCmd:
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output <- resp.GameResult.DebugResult.String()
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}
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} else {
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output <- "error playing"
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}
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case coordinator.SessionRespLeft:
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output <- "game left"
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break
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case coordinator.SessionRespBroadcastSenTurn:
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output <- "Sentinal may take their turn"
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case coordinator.SessionRespBroadcastScoTrun:
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output <- "Scourge may take their turn"
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case coordinator.SessionRespBroadcastSenWin:
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output <- "Sentinal wins!"
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case coordinator.SessionRespBroadcastScoWin:
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output <- "Scourge wins!"
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case coordinator.SessionRespBroadcastUpdate:
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//we don't handle updates
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case coordinator.SessionRespBroadcastScoJoin:
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output <- "Scourge has joined the game"
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case coordinator.SessionRespBroadcastSenJoin:
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output <- "Sentinal has joined the game"
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case coordinator.SessionRespBroadcastScoLeft:
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output <- "Scourge has left the game"
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case coordinator.SessionRespBroadcastSenLeft:
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output <- "Sentinal has left the game"
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case coordinator.SessionRespBroadcastSenReady:
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output <- "Sentinal is ready"
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case coordinator.SessionRespBroadcastScoReady:
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output <- "scourge is ready"
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case coordinator.SessionRespBroadcastNone:
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case coordinator.SessionRespError:
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output <- "generic error"
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default:
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output <- "Received a server response we don't know how to handle"
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}
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}
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}
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func main() {
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done = make(chan interface{}) // Channel to indicate that the receiverHandler is done
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interrupt = make(chan os.Signal) // Channel to listen for interrupt signal to terminate gracefully
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cmd := make(chan coordinator.SessionCommand)
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output := make(chan string)
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signal.Notify(interrupt, os.Interrupt) // Notify the interrupt channel for SIGINT
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hostname := flag.String("host", "localhost", "server hostname to connect to")
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port := flag.Int("port", 7636, "port to connect to")
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flag.Parse()
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port_s := strconv.Itoa(*port)
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socketUrl := "ws://" + *hostname + ":" + port_s + "/ws"
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conn, _, err := websocket.DefaultDialer.Dial(socketUrl, nil)
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id := uuid.New()
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if err != nil {
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log.Fatal("Error connecting to Websocket Server:", err)
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}
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defer conn.Close()
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go receiveHandler(conn, output)
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go GetCommand(id, cmd)
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ticker := time.NewTicker(1 * time.Second)
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// Our main loop for the client
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// We send our relevant packets here
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for {
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var c coordinator.SessionCommand
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var o string
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select {
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case c = <-cmd:
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err := conn.WriteJSON(c)
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if err != nil {
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log.Println("Error during writing to websocket:", err)
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return
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}
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if c.Command == coordinator.SessionCmdLeave {
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break
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}
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case o = <-output:
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fmt.Println(o)
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case <-interrupt:
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// We received a SIGINT (Ctrl + C). Terminate gracefully...
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log.Println("Received SIGINT interrupt signal. Closing all pending connections")
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// Close our websocket connection
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err := conn.WriteJSON(coordinator.SessionCommand{
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ID: id,
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Command: coordinator.SessionCmdLeave,
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})
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if err != nil {
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log.Println("Error during closing websocket:", err)
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return
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}
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select {
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case <-done:
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log.Println("Receiver Channel Closed! Exiting....")
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case <-time.After(time.Duration(1) * time.Second):
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log.Println("Timeout in closing receiving channel. Exiting....")
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}
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return
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case <-ticker.C:
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if matchID != uuid.Nil {
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err := conn.WriteJSON(coordinator.SessionCommand{
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ID: id,
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MatchID: matchID,
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Command: coordinator.SessionCmdPoll,
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})
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if err != nil {
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log.Println("Error writing to websocket:", err)
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return
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}
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}
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}
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}
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}
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func GetCommand(uid uuid.UUID, resp chan coordinator.SessionCommand) {
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for {
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var cmd string
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var t int
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fmt.Print("> ")
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_, err := fmt.Scanf("%d", &t)
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if err != nil {
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log.Println(err)
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}
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if t == -1 {
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panic("quitting")
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}
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cmd, err = bufio.NewReader(os.Stdin).ReadString('\n')
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if err != nil {
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log.Println(err)
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}
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cmd = strings.TrimSpace(cmd)
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switch t {
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case 0:
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//session
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switch coordinator.SessionCmd(cmd) {
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case coordinator.SessionCmdQuery:
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resp <- coordinator.SessionCommand{
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ID: uid,
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Command: coordinator.SessionCmdQuery,
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}
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case coordinator.SessionCmdJoin:
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resp <- coordinator.SessionCommand{
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ID: uid,
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MatchID: matchID,
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Command: coordinator.SessionCmdJoin,
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}
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case coordinator.SessionCmdLeave:
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resp <- coordinator.SessionCommand{
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ID: uid,
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MatchID: matchID,
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Command: coordinator.SessionCmdLeave,
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}
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default:
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break
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}
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case 1:
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//state
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resp <- coordinator.SessionCommand{
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ID: uid,
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MatchID: matchID,
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Command: coordinator.SessionCmdPlay,
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GameCommand: &game.Command{
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PlayerID: pid,
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Type: game.StateCmd,
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Cmd: cmd,
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},
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}
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case 2:
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//action
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resp <- coordinator.SessionCommand{
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ID: uid,
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MatchID: matchID,
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Command: coordinator.SessionCmdPlay,
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GameCommand: &game.Command{
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PlayerID: pid,
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Type: game.ActCmd,
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Cmd: cmd,
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},
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}
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}
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}
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}
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func trimFirstRune(s string) string {
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_, i := utf8.DecodeRuneInString(s)
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return s[i:]
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}
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260
client2/backend.go
Normal file
260
client2/backend.go
Normal file
@ -0,0 +1,260 @@
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package main
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import (
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"flag"
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"log"
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"os"
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"os/signal"
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"strconv"
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"strings"
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"time"
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"unicode/utf8"
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"git.saintnet.tech/stryan/snengame/internal/coordinator"
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"git.saintnet.tech/stryan/snengame/internal/game"
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"github.com/google/uuid"
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"github.com/gorilla/websocket"
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)
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var done chan interface{}
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var interrupt chan os.Signal
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var pid int
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var matchID uuid.UUID
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func receiveHandler(connection *websocket.Conn, container *UIContainer) {
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defer close(done)
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for {
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var resp coordinator.SessionCommandResult
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err := connection.ReadJSON(&resp)
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if err != nil {
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log.Println("Error in receive:", err)
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break
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}
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switch resp.Result {
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case coordinator.SessionRespJoined1:
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pid = game.SentinalID
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container.Output <- "joined as sentinal"
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case coordinator.SessionRespJoined2:
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pid = game.ScourgeID
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container.Output <- "joined as scourge"
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case coordinator.SessionRespFound:
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matchID = resp.MatchID
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container.Output <- "game found"
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case coordinator.SessionRespPlayed:
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if resp.GameResult != nil {
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switch resp.GameResult.ResultType {
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case game.ActCmd:
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container.Output <- resp.GameResult.ActionResult.String()
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case game.StateCmd:
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container.State = resp.GameResult.StateResult
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container.Updated <- true
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case game.DebugCmd:
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container.Output <- resp.GameResult.DebugResult.String()
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}
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} else {
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container.Output <- "error playing"
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}
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case coordinator.SessionRespLeft:
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container.Output <- "game left"
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matchID = uuid.Nil
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return
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case coordinator.SessionRespBroadcastSenTurn:
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container.Output <- "Sentinal may take their turn"
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case coordinator.SessionRespBroadcastScoTrun:
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container.Output <- "Scourge may take their turn"
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case coordinator.SessionRespBroadcastSenWin:
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container.Output <- "Sentinal wins!"
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case coordinator.SessionRespBroadcastScoWin:
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container.Output <- "Scourge wins!"
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case coordinator.SessionRespBroadcastUpdate:
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container.GetUpdate <- true
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case coordinator.SessionRespBroadcastScoJoin:
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container.Output <- "Scourge has joined the game"
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case coordinator.SessionRespBroadcastSenJoin:
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container.Output <- "Sentinal has joined the game"
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case coordinator.SessionRespBroadcastScoLeft:
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container.Output <- "Scourge has left the game"
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case coordinator.SessionRespBroadcastSenLeft:
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container.Output <- "Sentinal has left the game"
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case coordinator.SessionRespBroadcastSenReady:
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container.Output <- "Sentinal is ready"
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case coordinator.SessionRespBroadcastScoReady:
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container.Output <- "scourge is ready"
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case coordinator.SessionRespBroadcastNone:
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case coordinator.SessionRespError:
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container.Output <- "generic error"
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default:
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container.Output <- "Received a server response we don't know how to handle"
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}
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}
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}
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func backend(container *UIContainer) {
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done = make(chan interface{}) // Channel to indicate that the receiverHandler is done
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interrupt = make(chan os.Signal) // Channel to listen for interrupt signal to terminate gracefully
|
||||
cmd := make(chan coordinator.SessionCommand)
|
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signal.Notify(interrupt, os.Interrupt) // Notify the interrupt channel for SIGINT
|
||||
hostname := flag.String("host", "localhost", "server hostname to connect to")
|
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port := flag.Int("port", 7636, "port to connect to")
|
||||
|
||||
flag.Parse()
|
||||
port_s := strconv.Itoa(*port)
|
||||
socketUrl := "ws://" + *hostname + ":" + port_s + "/ws"
|
||||
id := uuid.New()
|
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conn, _, err := websocket.DefaultDialer.Dial(socketUrl, nil)
|
||||
|
||||
if err != nil {
|
||||
log.Fatal("Error connecting to Websocket Server:", err)
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||||
}
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defer conn.Close()
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go receiveHandler(conn, container)
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go GetCommand(id, cmd, container)
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ticker := time.NewTicker(2 * time.Second)
|
||||
// Our main loop for the client
|
||||
// We send our relevant packets here
|
||||
for {
|
||||
var c coordinator.SessionCommand
|
||||
select {
|
||||
case c = <-cmd:
|
||||
err := conn.WriteJSON(c)
|
||||
if err != nil {
|
||||
log.Println("Error during writing to websocket:", err)
|
||||
return
|
||||
}
|
||||
if c.Command == coordinator.SessionCmdLeave {
|
||||
break
|
||||
}
|
||||
case <-container.GetUpdate:
|
||||
if container.State != nil {
|
||||
err = conn.WriteJSON(&coordinator.SessionCommand{
|
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ID: id,
|
||||
MatchID: matchID,
|
||||
Command: coordinator.SessionCmdPlay,
|
||||
GameCommand: &game.Command{
|
||||
PlayerID: pid,
|
||||
Type: game.StateCmd,
|
||||
Cmd: "g",
|
||||
},
|
||||
})
|
||||
if err != nil {
|
||||
log.Println("Error during writing to websocker:", err)
|
||||
return
|
||||
}
|
||||
container.Updated <- true
|
||||
}
|
||||
|
||||
case <-interrupt:
|
||||
// We received a SIGINT (Ctrl + C). Terminate gracefully...
|
||||
log.Println("Received SIGINT interrupt signal. Closing all pending connections")
|
||||
|
||||
// Close our websocket connection
|
||||
err := conn.WriteJSON(coordinator.SessionCommand{
|
||||
ID: id,
|
||||
Command: coordinator.SessionCmdLeave,
|
||||
})
|
||||
if err != nil {
|
||||
log.Println("Error during closing websocket:", err)
|
||||
return
|
||||
}
|
||||
|
||||
select {
|
||||
case <-done:
|
||||
log.Println("Receiver Channel Closed! Exiting....")
|
||||
case <-time.After(time.Duration(1) * time.Second):
|
||||
log.Println("Timeout in closing receiving channel. Exiting....")
|
||||
}
|
||||
return
|
||||
case <-ticker.C:
|
||||
select {
|
||||
case <-done:
|
||||
return
|
||||
default:
|
||||
if matchID != uuid.Nil {
|
||||
err := conn.WriteJSON(coordinator.SessionCommand{
|
||||
ID: id,
|
||||
MatchID: matchID,
|
||||
Command: coordinator.SessionCmdPoll,
|
||||
})
|
||||
if err != nil {
|
||||
log.Println("Error writing to websocket:", err)
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func GetCommand(uid uuid.UUID, resp chan coordinator.SessionCommand, container *UIContainer) {
|
||||
for {
|
||||
var cmd string
|
||||
var t int
|
||||
input := <-container.Input
|
||||
input_s := strings.Split(input, " ")
|
||||
t, err := strconv.Atoi(input_s[0])
|
||||
if err != nil {
|
||||
continue
|
||||
}
|
||||
cmd = trimFirstRune(input)
|
||||
|
||||
cmd = strings.TrimSpace(cmd)
|
||||
switch t {
|
||||
case 0:
|
||||
//session
|
||||
switch coordinator.SessionCmd(cmd) {
|
||||
case coordinator.SessionCmdQuery:
|
||||
resp <- coordinator.SessionCommand{
|
||||
ID: uid,
|
||||
Command: coordinator.SessionCmdQuery,
|
||||
}
|
||||
case coordinator.SessionCmdJoin:
|
||||
resp <- coordinator.SessionCommand{
|
||||
ID: uid,
|
||||
MatchID: matchID,
|
||||
Command: coordinator.SessionCmdJoin,
|
||||
}
|
||||
case coordinator.SessionCmdLeave:
|
||||
resp <- coordinator.SessionCommand{
|
||||
ID: uid,
|
||||
MatchID: matchID,
|
||||
Command: coordinator.SessionCmdLeave,
|
||||
}
|
||||
default:
|
||||
break
|
||||
}
|
||||
case 1:
|
||||
//state
|
||||
resp <- coordinator.SessionCommand{
|
||||
ID: uid,
|
||||
MatchID: matchID,
|
||||
Command: coordinator.SessionCmdPlay,
|
||||
GameCommand: &game.Command{
|
||||
PlayerID: pid,
|
||||
Type: game.StateCmd,
|
||||
Cmd: cmd,
|
||||
},
|
||||
}
|
||||
case 2:
|
||||
//action
|
||||
resp <- coordinator.SessionCommand{
|
||||
ID: uid,
|
||||
MatchID: matchID,
|
||||
Command: coordinator.SessionCmdPlay,
|
||||
GameCommand: &game.Command{
|
||||
PlayerID: pid,
|
||||
Type: game.ActCmd,
|
||||
Cmd: cmd,
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
func trimFirstRune(s string) string {
|
||||
_, i := utf8.DecodeRuneInString(s)
|
||||
return s[i:]
|
||||
}
|
131
client2/main.go
Normal file
131
client2/main.go
Normal file
@ -0,0 +1,131 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"code.rocketnine.space/tslocum/cview"
|
||||
"git.saintnet.tech/stryan/snengame/internal/game"
|
||||
"github.com/gdamore/tcell/v2"
|
||||
)
|
||||
|
||||
type UIContainer struct {
|
||||
State *game.GameView
|
||||
Updated chan bool
|
||||
Output chan string
|
||||
Input chan string
|
||||
GetUpdate chan bool
|
||||
}
|
||||
|
||||
func main() {
|
||||
app := cview.NewApplication()
|
||||
app.EnableMouse(true)
|
||||
container := &UIContainer{
|
||||
State: nil,
|
||||
Updated: make(chan bool),
|
||||
Output: make(chan string),
|
||||
Input: make(chan string),
|
||||
GetUpdate: make(chan bool),
|
||||
}
|
||||
|
||||
grid := cview.NewGrid()
|
||||
grid.SetRows(3, 0, 0, 3, 3)
|
||||
grid.SetColumns(30, 0, 30)
|
||||
grid.SetBorders(true)
|
||||
|
||||
board := cview.NewTable()
|
||||
board.SetBorders(true)
|
||||
hand := cview.NewTable()
|
||||
hand.SetBorders(true)
|
||||
playerside := cview.NewTextView()
|
||||
playerside.SetText("Game has not started")
|
||||
playerside.SetTextAlign(cview.AlignCenter)
|
||||
commandinput := cview.NewInputField()
|
||||
commandoutput := cview.NewTextView()
|
||||
commandinput.SetDoneFunc(func(key tcell.Key) {
|
||||
container.Input <- commandinput.GetText()
|
||||
commandinput.SetText("")
|
||||
})
|
||||
commandoutput.SetChangedFunc(func() {
|
||||
app.Draw()
|
||||
})
|
||||
playerside.SetChangedFunc(func() {
|
||||
app.Draw()
|
||||
})
|
||||
|
||||
go func() {
|
||||
for {
|
||||
select {
|
||||
case <-container.Updated:
|
||||
playerside.Clear()
|
||||
var pv string
|
||||
if container.State != nil && container.State.Player != nil {
|
||||
ct := "Noone"
|
||||
if container.State.CurrentTurn == game.SentinalID {
|
||||
ct = "Sentinal"
|
||||
} else if container.State.CurrentTurn == game.ScourgeID {
|
||||
ct = "Scourge"
|
||||
}
|
||||
pv = fmt.Sprintf("Your Life: %v\nEnemy Life: %v\nEnemy Hand size: %v\nEnemy Deck Size: %v\n\nCT:%v CD: %v, HD %v, Status: %v\n", container.State.Player.Life, container.State.EnemyLife, container.State.EnemyHandSize, container.State.EnemyDeckSize, ct, container.State.CanDraw, container.State.HasDrawn, container.State.Status)
|
||||
} else {
|
||||
pv = fmt.Sprintf("%v", "Awaiting player info")
|
||||
}
|
||||
fmt.Fprintf(playerside, "%v", pv)
|
||||
|
||||
for c := 0; c < 4; c++ {
|
||||
color := tcell.ColorWhite.TrueColor()
|
||||
be := "_"
|
||||
if container.State != nil && container.State.Board != nil {
|
||||
be = container.State.Board.Sentinal[c].String()
|
||||
}
|
||||
cell := cview.NewTableCell(be)
|
||||
cell.SetTextColor(color)
|
||||
cell.SetAlign(cview.AlignCenter)
|
||||
board.SetCell(0, c, cell)
|
||||
}
|
||||
for c := 0; c < 4; c++ {
|
||||
color := tcell.ColorWhite.TrueColor()
|
||||
be := "_"
|
||||
if container.State != nil && container.State.Board != nil {
|
||||
be = container.State.Board.Scourge[c].String()
|
||||
}
|
||||
cell := cview.NewTableCell(be)
|
||||
cell.SetTextColor(color)
|
||||
cell.SetAlign(cview.AlignCenter)
|
||||
board.SetCell(1, c, cell)
|
||||
}
|
||||
cols := 0
|
||||
if container.State != nil && container.State.Player != nil && container.State.Player.Hand != nil {
|
||||
cols = len(container.State.Player.Hand)
|
||||
}
|
||||
hand.Clear()
|
||||
for c := 0; c < cols; c++ {
|
||||
color := tcell.ColorWhite.TrueColor()
|
||||
ce := "_"
|
||||
if container.State != nil && container.State.Player != nil && container.State.Player.Hand != nil {
|
||||
ce = container.State.Player.Hand[c].String()
|
||||
}
|
||||
cell := cview.NewTableCell(ce)
|
||||
cell.SetTextColor(color)
|
||||
cell.SetAlign(cview.AlignCenter)
|
||||
hand.SetCell(0, c, cell)
|
||||
}
|
||||
app.Draw()
|
||||
case o := <-container.Output:
|
||||
commandoutput.Clear()
|
||||
fmt.Fprintf(commandoutput, "Result: %v", o)
|
||||
}
|
||||
}
|
||||
}()
|
||||
|
||||
grid.AddItem(playerside, 1, 0, 2, 1, 0, 100, false)
|
||||
grid.AddItem(board, 1, 1, 1, 1, 0, 100, false)
|
||||
grid.AddItem(hand, 2, 1, 1, 1, 0, 100, false)
|
||||
grid.AddItem(commandinput, 3, 0, 1, 3, 0, 0, true)
|
||||
grid.AddItem(commandoutput, 4, 0, 1, 3, 0, 0, false)
|
||||
container.Updated <- true
|
||||
go backend(container)
|
||||
app.SetRoot(grid, true)
|
||||
if err := app.Run(); err != nil {
|
||||
panic(err)
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user