new cards

This commit is contained in:
stryan 2021-11-08 15:46:11 -05:00
parent a10110d4a5
commit 02f5028301
1 changed files with 58 additions and 17 deletions

View File

@ -4,11 +4,12 @@ import (
"log" "log"
. "git.saintnet.tech/tomecraft/tome_lib" . "git.saintnet.tech/tomecraft/tome_lib"
"github.com/google/uuid"
) )
func OracleUpkeep(c *Card, g *Game) { func OracleUpkeep(c *Card, g *Game) {
switch c.Type { switch c.Type {
case Eight: case ShieldWall:
c.Sick = true c.Sick = true
if c.Counters >= 3 { if c.Counters >= 3 {
g.GameBoard.Remove(c) g.GameBoard.Remove(c)
@ -42,13 +43,26 @@ func OracleCast(c *Card, g *Game) bool {
func OracleEnters(c *Card, g *Game) { func OracleEnters(c *Card, g *Game) {
c.Sick = true c.Sick = true
switch c.Type { switch c.Type {
case Ace: case Speedster:
c.Sick = false c.Sick = false
return return
case Four: case Scholar:
AddEffect(c, &Effect{c.Id, c.Id, 2}) AddEffect(c, &Effect{c.Id, c.Id, 2, 1})
case Eight: case ShieldWall, Tree:
c.Counters = 0 c.Counters = 0
case HealthPotion:
g.SentinalPlayer.Life = g.SentinalPlayer.Life + 1
g.ScourgePlayer.Life = g.ScourgePlayer.Life + 1
case Goblin:
for i := 0; i < 2; i++ {
for k, v := range g.GetBoard(c.Owner) {
if v.Empty() {
g.GetBoard(c.Owner)[k] = NewCard(int(GoblinSpawn), c.Owner, k, uuid.Nil)
break
}
}
}
} }
} }
@ -59,22 +73,27 @@ func OracleTick(c *Card, g *Game) {
row := g.GetBoard(c.Owner) row := g.GetBoard(c.Owner)
switch c.Type { switch c.Type {
case Two: case Commander:
//+1 to all //+1 to all
for _, v := range row { for _, v := range row {
if v.Id != c.Id { if v.Id != c.Id {
AddEffect(v, &Effect{c.Id, v.Id, 1}) AddEffect(v, &Effect{c.Id, v.Id, 1, 1})
} }
} }
case Three: case Paladin:
//+1 around it //+1 around it
if c.Position-1 >= 0 { if c.Position-1 >= 0 {
AddEffect(row[c.Position-1], &Effect{c.Id, row[c.Position-1].Id, 1}) AddEffect(row[c.Position-1], &Effect{c.Id, row[c.Position-1].Id, 1, 1})
} }
if c.Position+1 <= 3 { if c.Position+1 <= 3 {
AddEffect(row[c.Position+1], &Effect{c.Id, row[c.Position+1].Id, 1}) AddEffect(row[c.Position+1], &Effect{c.Id, row[c.Position+1].Id, 1, 1})
}
case Tree:
if c.Counters >= 5 {
AddEffect(row[c.Position], &Effect{c.Id, row[c.Position].Id, 1, 8})
} }
} }
} }
func OracleLeaves(c *Card, g *Game) { func OracleLeaves(c *Card, g *Game) {
@ -83,12 +102,12 @@ func OracleLeaves(c *Card, g *Game) {
} }
row := g.GetBoard(c.Owner) row := g.GetBoard(c.Owner)
switch c.Type { switch c.Type {
case Two: case Commander:
//remove +1 to all //remove +1 to all
for _, v := range row { for _, v := range row {
RemoveEffect(c.Id, v) RemoveEffect(c.Id, v)
} }
case Three: case Paladin:
//+1 around it //+1 around it
if c.Position-1 >= 0 { if c.Position-1 >= 0 {
RemoveEffect(c.Id, row[c.Position-1]) RemoveEffect(c.Id, row[c.Position-1])
@ -96,27 +115,47 @@ func OracleLeaves(c *Card, g *Game) {
if c.Position+1 <= 3 { if c.Position+1 <= 3 {
RemoveEffect(c.Id, row[c.Position+1]) RemoveEffect(c.Id, row[c.Position+1])
} }
case HealthPotion:
g.SentinalPlayer.Life = g.SentinalPlayer.Life - 1
g.ScourgePlayer.Life = g.ScourgePlayer.Life - 1
} }
return return
} }
func OracleEndstep(c *Card, g *Game) { func OracleEndstep(c *Card, g *Game) {
switch c.Type { switch c.Type {
case Eight: case ShieldWall, Tree:
c.Counters = c.Counters + 1 c.Counters = c.Counters + 1
} }
return return
} }
func OraclePower(c CardType, g *Game) int { func OraclePower(c CardType, g *Game) int {
return int(c) //this is horrible
switch c {
case Speedster, HealthPotion, Tree, Goblin:
return 1
case Commander:
return 2
case Paladin:
return 3
case Scholar:
return 4
case Warrior:
return 5
case Fighter:
return 6
case Seven:
return 7
default:
return int(c)
}
} }
func OracleMove(c *Card, src, dest int, g *Game) { func OracleMove(c *Card, src, dest int, g *Game) {
c.Sick = true c.Sick = true
switch c.Type { switch c.Type {
case Three: case Paladin:
row := g.GetBoard(c.Owner) row := g.GetBoard(c.Owner)
if src-1 >= 0 { if src-1 >= 0 {
RemoveEffect(c.Id, row[src-1]) RemoveEffect(c.Id, row[src-1])
@ -140,7 +179,7 @@ func OracleEffect(c *Card, g *Game) {
case 0: case 0:
log.Println("dummy effect applied. probably a bug") log.Println("dummy effect applied. probably a bug")
case 1: case 1:
c.Power = c.Power + 1 c.Power = c.Power + e.Modifier
case 2: case 2:
if c.Owner != SentinalID && c.Owner != ScourgeID { if c.Owner != SentinalID && c.Owner != ScourgeID {
log.Println("card draw effect was played but with no owner?") log.Println("card draw effect was played but with no owner?")
@ -150,6 +189,8 @@ func OracleEffect(c *Card, g *Game) {
g.CanDraw = true g.CanDraw = true
g.HasDrawn = false g.HasDrawn = false
RemoveEffect(e.Owner, c) RemoveEffect(e.Owner, c)
case 3:
c.BasePower = e.Modifier
default: default:
log.Println("wrong effect type") log.Println("wrong effect type")
} }