add diviner,mesmer,hologram,elephant,uuuh probably more things
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20
cardtype.go
20
cardtype.go
@ -19,7 +19,6 @@ const (
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HealthPotion //both players get +1 health
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HealthPotion //both players get +1 health
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Tree //grows to 8 after five turns
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Tree //grows to 8 after five turns
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Goblin //adds two other 1 strength units
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Goblin //adds two other 1 strength units
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GoblinSpawn //1 power goblin token
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Chupacabra //Destroy target creature
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Chupacabra //Destroy target creature
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//Rank 2
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//Rank 2
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@ -27,10 +26,25 @@ const (
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Enemy //puts -1 token on enemy unit
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Enemy //puts -1 token on enemy unit
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//Rank 3
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//Rank 3
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Duelist
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Duelist //puts +0/+1 on allied unit
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//Rank 4
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//Rank 4
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Vanguard
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Vanguard //puts +1/+0 on allied unit
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//Rank 5
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Elephant //Created a dud on enemy board
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//Rank 6
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Mesmerist //Shuffles enemy deck
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Diviner //Peek top 3, bottom 2
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//Rank 8
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Hologram //Can't deal HP damage, disapears after 3 turns
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//Tokens,etc
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GoblinSpawn //1 power goblin token
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Dud //0 power token
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)
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)
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const (
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const (
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EmptyValue CardType = -1
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EmptyValue CardType = -1
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@ -8,9 +8,9 @@ import (
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"fmt"
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"fmt"
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)
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)
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const _CardTypeName = "EmptyValueValkSpeedsterCommanderPaladinScholarWarriorFighterSevenShieldWallHealthPotionTreeGoblinGoblinSpawnChupacabraAllyEnemyDuelistVanguard"
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const _CardTypeName = "EmptyValueValkSpeedsterCommanderPaladinScholarWarriorFighterSevenShieldWallHealthPotionTreeGoblinChupacabraAllyEnemyDuelistVanguardElephantMesmeristDivinerHologramGoblinSpawnDud"
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var _CardTypeIndex = [...]uint8{0, 10, 14, 23, 32, 39, 46, 53, 60, 65, 75, 87, 91, 97, 108, 118, 122, 127, 134, 142}
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var _CardTypeIndex = [...]uint8{0, 10, 14, 23, 32, 39, 46, 53, 60, 65, 75, 87, 91, 97, 107, 111, 116, 123, 131, 139, 148, 155, 163, 174, 177}
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func (i CardType) String() string {
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func (i CardType) String() string {
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i -= -1
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i -= -1
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@ -20,7 +20,7 @@ func (i CardType) String() string {
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return _CardTypeName[_CardTypeIndex[i]:_CardTypeIndex[i+1]]
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return _CardTypeName[_CardTypeIndex[i]:_CardTypeIndex[i+1]]
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}
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}
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var _CardTypeValues = []CardType{-1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17}
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var _CardTypeValues = []CardType{-1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22}
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var _CardTypeNameToValueMap = map[string]CardType{
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var _CardTypeNameToValueMap = map[string]CardType{
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_CardTypeName[0:10]: -1,
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_CardTypeName[0:10]: -1,
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@ -36,12 +36,17 @@ var _CardTypeNameToValueMap = map[string]CardType{
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_CardTypeName[75:87]: 9,
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_CardTypeName[75:87]: 9,
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_CardTypeName[87:91]: 10,
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_CardTypeName[87:91]: 10,
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_CardTypeName[91:97]: 11,
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_CardTypeName[91:97]: 11,
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_CardTypeName[97:108]: 12,
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_CardTypeName[97:107]: 12,
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_CardTypeName[108:118]: 13,
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_CardTypeName[107:111]: 13,
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_CardTypeName[118:122]: 14,
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_CardTypeName[111:116]: 14,
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_CardTypeName[122:127]: 15,
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_CardTypeName[116:123]: 15,
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_CardTypeName[127:134]: 16,
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_CardTypeName[123:131]: 16,
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_CardTypeName[134:142]: 17,
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_CardTypeName[131:139]: 17,
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_CardTypeName[139:148]: 18,
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_CardTypeName[148:155]: 19,
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_CardTypeName[155:163]: 20,
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_CardTypeName[163:174]: 21,
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_CardTypeName[174:177]: 22,
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}
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}
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// CardTypeString retrieves an enum value from the enum constants string name.
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// CardTypeString retrieves an enum value from the enum constants string name.
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@ -11,6 +11,7 @@ type Effect struct {
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Target uuid.UUID
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Target uuid.UUID
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ID int
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ID int
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Modifier int
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Modifier int
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NeedsCard bool
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}
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}
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func RemoveEffect(source uuid.UUID, c *Card) {
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func RemoveEffect(source uuid.UUID, c *Card) {
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@ -34,7 +35,7 @@ func RemovePlayerEffect(source uuid.UUID, p *Player) {
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}
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}
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}
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}
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func AddEffect(c *Card, e *Effect) {
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func AddEffect(c *Card, e *Effect) {
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if c.Type == EmptyValue {
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if c.Type == EmptyValue && e.NeedsCard {
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//can't apply effect to empty card
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//can't apply effect to empty card
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return
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return
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}
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}
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