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abdca1984b
Author | SHA1 | Date |
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fry | abdca1984b | |
fry | 20fc6cf9ed | |
fry | 75431afaa9 |
13
api.go
13
api.go
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@ -49,7 +49,7 @@ func (a *API) NewGame(res http.ResponseWriter, req *http.Request) {
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}
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}
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log.Printf("creating new game %v", a.nextInt)
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a.games[a.nextInt] = NewSession(8)
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a.games[a.nextInt] = NewSession()
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a.games[a.nextInt].redPlayer.Ready = true
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respondWithJSON(res, http.StatusOK, newGameResp{a.nextInt, "red"})
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a.nextInt = a.nextInt + 1
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@ -81,16 +81,7 @@ func (a *API) GetGame(res http.ResponseWriter, req *http.Request) {
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}
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log.Println("sending game state")
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board := s.getBoard(p)
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rotate := req.Header.Get("Rotate")
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if rotate == "true" {
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log.Println("rotating output")
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//rotateBoard(board)
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//rotateBoard(board)
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//rotateBoard(board)
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}
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respondWithJSON(res, http.StatusOK, gameResp{board})
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respondWithJSON(res, http.StatusOK, gameResp{s.getBoard(p)})
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return
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}
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122
api_test.go
122
api_test.go
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@ -1,122 +0,0 @@
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package main
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import (
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"encoding/json"
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"fmt"
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"net/http"
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"net/http/httptest"
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"strconv"
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"testing"
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"github.com/gorilla/mux"
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)
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func TestNewAPI(t *testing.T) {
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a := NewAPI()
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if len(a.games) != 0 {
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t.Fatalf("games list not empty")
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}
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if a.nextInt != 1 {
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t.Fatalf("nextInt somehow already implemented")
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}
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}
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func dummyGame(a *API) int {
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i := a.nextInt
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a.games[i] = NewSession(8)
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a.games[i].redPlayer.Ready = true
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a.games[i].bluePlayer.Ready = true
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a.games[i].simulator.Setup()
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initDummy(a.games[i].simulator)
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return i
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}
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func TestNewGame(t *testing.T) {
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t.Parallel()
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a := NewAPI()
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var tests = []struct {
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gid int
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pid string
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}{
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{1, "red"},
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{1, "blue"},
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{2, "red"},
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}
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for i, tt := range tests {
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tname := fmt.Sprintf("/game %v", i)
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t.Run(tname, func(t *testing.T) {
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r, _ := http.NewRequest("POST", "/game", nil)
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w := httptest.NewRecorder()
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a.NewGame(w, r)
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resp := w.Result()
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if resp.StatusCode != http.StatusOK {
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t.Fatal("failed to create new game")
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}
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_, ok := a.games[tt.gid]
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if !ok {
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t.Fatalf("API thinks it created a game but it didn't")
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}
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var respStruct newGameResp
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err := json.NewDecoder(resp.Body).Decode(&respStruct)
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if err != nil {
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t.Errorf("/game returned bad response body: %v", err)
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}
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if respStruct.GameID != tt.gid {
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t.Errorf("Expected game %v, got %v", tt.gid, respStruct.GameID)
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}
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if respStruct.PlayerID != tt.pid {
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t.Errorf("wrong playerID returned")
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}
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})
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}
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}
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func TestGetGame(t *testing.T) {
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t.Parallel()
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a := NewAPI()
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gid := dummyGame(a)
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var tests = []struct {
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pid string
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code int
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}{
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{"red", http.StatusOK},
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{"blue", http.StatusOK},
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{"green", http.StatusBadRequest},
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}
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for _, tt := range tests {
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tname := fmt.Sprintf("/game from player %v", tt.pid)
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t.Run(tname, func(t *testing.T) {
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r, _ := http.NewRequest("GET", "/game", nil)
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w := httptest.NewRecorder()
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r = mux.SetURLVars(r, map[string]string{"id": strconv.Itoa(gid)})
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r.Header.Add("Player-id", tt.pid)
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r.Header.Add("Rotate", "false")
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a.GetGame(w, r)
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resp := w.Result()
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if resp.StatusCode != tt.code {
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t.Fatalf("failed to get game: %v", resp.Status)
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}
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if resp.StatusCode == http.StatusOK {
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var respStruct gameResp
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err := json.NewDecoder(resp.Body).Decode(&respStruct)
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if err != nil {
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t.Fatalf("/game returned bad response body: %v", err)
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}
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if len(respStruct.GameBoard) == 0 {
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t.Errorf("bad game board returned")
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}
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for j := range respStruct.GameBoard {
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for i, vt := range respStruct.GameBoard[j] {
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curr, err := a.games[gid].simulator.Board.GetPiece(i, j)
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if err != nil {
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t.Fatalf("Strange board position: %v", err)
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}
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if curr != nil && !vt.Hidden && curr.Owner.String() != tt.pid && curr.Hidden {
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t.Errorf("/game returned a piece that should be hidden but isn't")
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}
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}
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}
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}
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})
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}
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}
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@ -10,7 +10,7 @@ type newGameResp struct {
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}
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type gameResp struct {
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GameBoard [][]*ViewTile `json:"board"`
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GameBoard [8][8]*ViewTile `json:"board"`
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}
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type gameStatusResp struct {
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17
session.go
17
session.go
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@ -15,7 +15,6 @@ type Session struct {
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bluePlayer *Player
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moveNum int
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moveList []freego.ParsedCommand
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boardSize int
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}
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//Player is a player in a match
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@ -35,7 +34,7 @@ func (p *Player) Colour() freego.Colour {
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}
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//NewSession creates a new game session
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func NewSession(size int) *Session {
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func NewSession() *Session {
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sim := freego.NewGame()
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return &Session{
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simulator: sim,
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@ -43,7 +42,6 @@ func NewSession(size int) *Session {
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bluePlayer: &Player{false, freego.Blue},
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moveNum: 1,
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moveList: make([]freego.ParsedCommand, 20),
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boardSize: size,
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}
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}
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@ -80,13 +78,10 @@ func (s *Session) getMove(p *Player, num int) (string, error) {
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return fmt.Sprintf("%v %v", num, s.moveList[num].String()), nil
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}
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func (s *Session) getBoard(p *Player) [][]*ViewTile {
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res := make([][]*ViewTile, s.boardSize)
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for i := range res {
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res[i] = make([]*ViewTile, s.boardSize)
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}
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for i := 0; i < s.boardSize; i++ {
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for j := 0; j < s.boardSize; j++ {
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func (s *Session) getBoard(p *Player) [8][8]*ViewTile {
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var res [8][8]*ViewTile
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for i := 0; i < 8; i++ {
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for j := 0; j < 8; j++ {
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cur := NewViewTile()
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terrain, err := s.simulator.Board.IsTerrain(i, j)
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if err != nil {
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@ -114,7 +109,7 @@ func (s *Session) getBoard(p *Player) [][]*ViewTile {
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cur.Empty = true
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}
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}
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res[j][i] = cur
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res[i][j] = cur
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}
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}
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return res
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10
util.go
10
util.go
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@ -21,16 +21,6 @@ func respondWithJSON(res http.ResponseWriter, code int, payload interface{}) {
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res.Write(response)
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}
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func rotateBoard(board [][]*ViewTile) {
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i := 0
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temp := board[0]
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for ; i < len(board)-1; i++ {
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board[i] = board[i+1]
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}
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board[i] = temp
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}
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//TODO remove this when you can actually setup a game
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func initDummy(g *freego.Game) {
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//Setup terrain
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13
view_tile.go
13
view_tile.go
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@ -12,16 +12,3 @@ type ViewTile struct {
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func NewViewTile() *ViewTile {
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return &ViewTile{}
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}
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func (vt *ViewTile) String() string {
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if vt.Piece != "" {
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return vt.Piece
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}
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if vt.Hidden {
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return "?"
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}
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if vt.Terrain {
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return "X"
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}
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return " "
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}
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