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3 Commits

Author SHA1 Message Date
fry abdca1984b Board renders meaningful stuff 2022-03-16 21:43:58 -04:00
fry 20fc6cf9ed starting attaching to server 2022-03-10 19:28:30 -05:00
fry 75431afaa9 Add prettier, board renders to something reasonable 2022-03-10 19:28:30 -05:00
6 changed files with 9 additions and 168 deletions

13
api.go
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@ -49,7 +49,7 @@ func (a *API) NewGame(res http.ResponseWriter, req *http.Request) {
}
}
log.Printf("creating new game %v", a.nextInt)
a.games[a.nextInt] = NewSession(8)
a.games[a.nextInt] = NewSession()
a.games[a.nextInt].redPlayer.Ready = true
respondWithJSON(res, http.StatusOK, newGameResp{a.nextInt, "red"})
a.nextInt = a.nextInt + 1
@ -81,16 +81,7 @@ func (a *API) GetGame(res http.ResponseWriter, req *http.Request) {
}
log.Println("sending game state")
board := s.getBoard(p)
rotate := req.Header.Get("Rotate")
if rotate == "true" {
log.Println("rotating output")
//rotateBoard(board)
//rotateBoard(board)
//rotateBoard(board)
}
respondWithJSON(res, http.StatusOK, gameResp{board})
respondWithJSON(res, http.StatusOK, gameResp{s.getBoard(p)})
return
}

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@ -1,122 +0,0 @@
package main
import (
"encoding/json"
"fmt"
"net/http"
"net/http/httptest"
"strconv"
"testing"
"github.com/gorilla/mux"
)
func TestNewAPI(t *testing.T) {
a := NewAPI()
if len(a.games) != 0 {
t.Fatalf("games list not empty")
}
if a.nextInt != 1 {
t.Fatalf("nextInt somehow already implemented")
}
}
func dummyGame(a *API) int {
i := a.nextInt
a.games[i] = NewSession(8)
a.games[i].redPlayer.Ready = true
a.games[i].bluePlayer.Ready = true
a.games[i].simulator.Setup()
initDummy(a.games[i].simulator)
return i
}
func TestNewGame(t *testing.T) {
t.Parallel()
a := NewAPI()
var tests = []struct {
gid int
pid string
}{
{1, "red"},
{1, "blue"},
{2, "red"},
}
for i, tt := range tests {
tname := fmt.Sprintf("/game %v", i)
t.Run(tname, func(t *testing.T) {
r, _ := http.NewRequest("POST", "/game", nil)
w := httptest.NewRecorder()
a.NewGame(w, r)
resp := w.Result()
if resp.StatusCode != http.StatusOK {
t.Fatal("failed to create new game")
}
_, ok := a.games[tt.gid]
if !ok {
t.Fatalf("API thinks it created a game but it didn't")
}
var respStruct newGameResp
err := json.NewDecoder(resp.Body).Decode(&respStruct)
if err != nil {
t.Errorf("/game returned bad response body: %v", err)
}
if respStruct.GameID != tt.gid {
t.Errorf("Expected game %v, got %v", tt.gid, respStruct.GameID)
}
if respStruct.PlayerID != tt.pid {
t.Errorf("wrong playerID returned")
}
})
}
}
func TestGetGame(t *testing.T) {
t.Parallel()
a := NewAPI()
gid := dummyGame(a)
var tests = []struct {
pid string
code int
}{
{"red", http.StatusOK},
{"blue", http.StatusOK},
{"green", http.StatusBadRequest},
}
for _, tt := range tests {
tname := fmt.Sprintf("/game from player %v", tt.pid)
t.Run(tname, func(t *testing.T) {
r, _ := http.NewRequest("GET", "/game", nil)
w := httptest.NewRecorder()
r = mux.SetURLVars(r, map[string]string{"id": strconv.Itoa(gid)})
r.Header.Add("Player-id", tt.pid)
r.Header.Add("Rotate", "false")
a.GetGame(w, r)
resp := w.Result()
if resp.StatusCode != tt.code {
t.Fatalf("failed to get game: %v", resp.Status)
}
if resp.StatusCode == http.StatusOK {
var respStruct gameResp
err := json.NewDecoder(resp.Body).Decode(&respStruct)
if err != nil {
t.Fatalf("/game returned bad response body: %v", err)
}
if len(respStruct.GameBoard) == 0 {
t.Errorf("bad game board returned")
}
for j := range respStruct.GameBoard {
for i, vt := range respStruct.GameBoard[j] {
curr, err := a.games[gid].simulator.Board.GetPiece(i, j)
if err != nil {
t.Fatalf("Strange board position: %v", err)
}
if curr != nil && !vt.Hidden && curr.Owner.String() != tt.pid && curr.Hidden {
t.Errorf("/game returned a piece that should be hidden but isn't")
}
}
}
}
})
}
}

View File

@ -10,7 +10,7 @@ type newGameResp struct {
}
type gameResp struct {
GameBoard [][]*ViewTile `json:"board"`
GameBoard [8][8]*ViewTile `json:"board"`
}
type gameStatusResp struct {

View File

@ -15,7 +15,6 @@ type Session struct {
bluePlayer *Player
moveNum int
moveList []freego.ParsedCommand
boardSize int
}
//Player is a player in a match
@ -35,7 +34,7 @@ func (p *Player) Colour() freego.Colour {
}
//NewSession creates a new game session
func NewSession(size int) *Session {
func NewSession() *Session {
sim := freego.NewGame()
return &Session{
simulator: sim,
@ -43,7 +42,6 @@ func NewSession(size int) *Session {
bluePlayer: &Player{false, freego.Blue},
moveNum: 1,
moveList: make([]freego.ParsedCommand, 20),
boardSize: size,
}
}
@ -80,13 +78,10 @@ func (s *Session) getMove(p *Player, num int) (string, error) {
return fmt.Sprintf("%v %v", num, s.moveList[num].String()), nil
}
func (s *Session) getBoard(p *Player) [][]*ViewTile {
res := make([][]*ViewTile, s.boardSize)
for i := range res {
res[i] = make([]*ViewTile, s.boardSize)
}
for i := 0; i < s.boardSize; i++ {
for j := 0; j < s.boardSize; j++ {
func (s *Session) getBoard(p *Player) [8][8]*ViewTile {
var res [8][8]*ViewTile
for i := 0; i < 8; i++ {
for j := 0; j < 8; j++ {
cur := NewViewTile()
terrain, err := s.simulator.Board.IsTerrain(i, j)
if err != nil {
@ -114,7 +109,7 @@ func (s *Session) getBoard(p *Player) [][]*ViewTile {
cur.Empty = true
}
}
res[j][i] = cur
res[i][j] = cur
}
}
return res

10
util.go
View File

@ -21,16 +21,6 @@ func respondWithJSON(res http.ResponseWriter, code int, payload interface{}) {
res.Write(response)
}
func rotateBoard(board [][]*ViewTile) {
i := 0
temp := board[0]
for ; i < len(board)-1; i++ {
board[i] = board[i+1]
}
board[i] = temp
}
//TODO remove this when you can actually setup a game
func initDummy(g *freego.Game) {
//Setup terrain

View File

@ -12,16 +12,3 @@ type ViewTile struct {
func NewViewTile() *ViewTile {
return &ViewTile{}
}
func (vt *ViewTile) String() string {
if vt.Piece != "" {
return vt.Piece
}
if vt.Hidden {
return "?"
}
if vt.Terrain {
return "X"
}
return " "
}