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dff9f6ce60
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fix effect stacking
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2021-07-26 11:44:16 -04:00 |
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2e512b655b
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apply effect stacks, then parse stacks
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2021-07-26 11:17:45 -04:00 |
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08a3559c99
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argument safety, reset card effect stacks on tick
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2021-07-25 22:53:40 -04:00 |
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26a7c137f8
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move to effect based system
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2021-07-25 15:33:47 -04:00 |
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a623639af3
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probably should test code before commiting tbh
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2021-07-25 13:47:36 -04:00 |
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4c37ad270d
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implement ace, differ between spells (valk)
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2021-07-25 13:35:49 -04:00 |
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d1845760fe
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actually use GetRow since I can, implement 2 and 3, cards have owners and positions
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2021-07-25 13:27:12 -04:00 |
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22a3e0c8e8
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being actually adding card effects
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2021-07-23 18:57:39 -04:00 |
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0723811faf
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create oracle instead of card objects
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2021-07-23 18:33:17 -04:00 |
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eb7b405641
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cards are now passed as PortableCard objects
client supports all actions
A bunch of stuff uses *Decks now instead of []Card since json marshaling
all of this code is absolutely awful
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2021-07-23 16:43:39 -04:00 |
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4473127d0a
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refactor
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2021-07-22 15:37:25 -04:00 |
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