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a4227c9728
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only matchmake when a new player enters the queue
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2021-09-29 15:26:18 -04:00 |
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deb6d24282
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only create games when match is joined, remove old players from queue
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2021-09-29 14:51:58 -04:00 |
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f5eac37b06
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clean out stale matches
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2021-09-27 16:51:40 -04:00 |
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351e5eebc6
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if the other player is already readyed up, start the game
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2021-09-26 14:05:15 -04:00 |
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Steve Ryan
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ba328c6847
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don't check origin in server:
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2021-09-24 10:57:08 -04:00 |
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ae073733c7
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logging tweak
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2021-09-23 13:15:22 -04:00 |
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80578e089d
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don't stick on broadcasts
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2021-09-23 13:13:31 -04:00 |
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76e20ea130
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matchmaking cleanup
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2021-09-23 13:04:34 -04:00 |
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b5f1740d22
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add protocol description
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2021-07-29 17:40:21 -04:00 |
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884766dc72
|
opt into polling, clients no longer crash on leave
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2021-07-29 17:40:11 -04:00 |
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816e5cf45d
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formatting
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2021-07-29 15:29:49 -04:00 |
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dbc898f7f6
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formatting
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2021-07-29 15:29:31 -04:00 |
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cf2851f376
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update readme, hand display in client2
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2021-07-29 15:03:07 -04:00 |
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f06754fcfe
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more broadcasts, tui client running
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2021-07-29 14:48:36 -04:00 |
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379719a2e2
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begin tui client
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2021-07-26 17:34:04 -04:00 |
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d8777b0dda
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maybe don't give sentinal scourges deck huh
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2021-07-26 14:19:05 -04:00 |
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6eb24636e5
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add broadcasts
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2021-07-26 13:02:00 -04:00 |
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bff4f57e86
|
eight disapears a turn sooner
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2021-07-26 11:52:43 -04:00 |
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dff9f6ce60
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fix effect stacking
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2021-07-26 11:44:16 -04:00 |
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2e512b655b
|
apply effect stacks, then parse stacks
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2021-07-26 11:17:45 -04:00 |
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08a3559c99
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argument safety, reset card effect stacks on tick
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2021-07-25 22:53:40 -04:00 |
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8a20d97ad6
|
first player can draw
|
2021-07-25 22:16:50 -04:00 |
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00bd3539b0
|
don't panic on drawing from empty scry
|
2021-07-25 22:03:31 -04:00 |
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73f4f8afee
|
actually accept multiple matches
|
2021-07-25 17:39:48 -04:00 |
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c5e8f2d404
|
don't apply effects to empty cards
|
2021-07-25 17:23:12 -04:00 |
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37d0702d5c
|
allow server to handle multiple matches
|
2021-07-25 17:22:57 -04:00 |
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907cf269cd
|
move websocket server out of internal
|
2021-07-25 16:32:41 -04:00 |
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58a853a241
|
make server a bit more resiliant
|
2021-07-25 16:23:39 -04:00 |
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|
6f91491127
|
add flags to client
|
2021-07-25 15:41:56 -04:00 |
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7d1a358438
|
readme touchup
|
2021-07-25 15:35:57 -04:00 |
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|
26a7c137f8
|
move to effect based system
|
2021-07-25 15:33:47 -04:00 |
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a623639af3
|
probably should test code before commiting tbh
|
2021-07-25 13:47:36 -04:00 |
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a6f5eb607c
|
Merge branch 'oracle'
|
2021-07-25 13:43:41 -04:00 |
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4c37ad270d
|
implement ace, differ between spells (valk)
|
2021-07-25 13:35:49 -04:00 |
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d1845760fe
|
actually use GetRow since I can, implement 2 and 3, cards have owners and positions
|
2021-07-25 13:27:12 -04:00 |
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22a3e0c8e8
|
being actually adding card effects
|
2021-07-23 18:57:39 -04:00 |
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0723811faf
|
create oracle instead of card objects
|
2021-07-23 18:33:17 -04:00 |
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|
2b76ae5b5a
|
client improvements, but bug with sick
|
2021-07-23 17:42:12 -04:00 |
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|
eb7b405641
|
cards are now passed as PortableCard objects
client supports all actions
A bunch of stuff uses *Decks now instead of []Card since json marshaling
all of this code is absolutely awful
|
2021-07-23 16:43:39 -04:00 |
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|
7c593faa51
|
update README, makefile
|
2021-07-23 12:11:06 -04:00 |
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277189f229
|
intro server and client
|
2021-07-22 18:19:21 -04:00 |
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beab95579c
|
local demo works
|
2021-07-22 15:55:52 -04:00 |
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15f1ec5dee
|
update mod
|
2021-07-22 15:39:57 -04:00 |
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4473127d0a
|
refactor
|
2021-07-22 15:37:25 -04:00 |
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89c69d6037
|
you can win the game now
|
2021-07-22 13:43:28 -04:00 |
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d05b670e23
|
debug commands
|
2021-07-22 13:21:49 -04:00 |
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b09d0b37f1
|
use cmd and cmd_res, return views
|
2021-07-22 13:09:56 -04:00 |
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|
b24a69ac7e
|
have to draw first, start moving past debug
|
2021-07-22 12:44:25 -04:00 |
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|
88d2211c36
|
formatting
|
2021-07-16 15:53:50 -04:00 |
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|
c92f8ddc23
|
first player can't draw
|
2021-07-16 15:53:02 -04:00 |
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