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f5eac37b06
|
clean out stale matches
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2021-09-27 16:51:40 -04:00 |
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351e5eebc6
|
if the other player is already readyed up, start the game
|
2021-09-26 14:05:15 -04:00 |
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Steve Ryan
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ba328c6847
|
don't check origin in server:
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2021-09-24 10:57:08 -04:00 |
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ae073733c7
|
logging tweak
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2021-09-23 13:15:22 -04:00 |
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80578e089d
|
don't stick on broadcasts
|
2021-09-23 13:13:31 -04:00 |
|
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76e20ea130
|
matchmaking cleanup
|
2021-09-23 13:04:34 -04:00 |
|
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b5f1740d22
|
add protocol description
|
2021-07-29 17:40:21 -04:00 |
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884766dc72
|
opt into polling, clients no longer crash on leave
|
2021-07-29 17:40:11 -04:00 |
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|
816e5cf45d
|
formatting
|
2021-07-29 15:29:49 -04:00 |
|
|
dbc898f7f6
|
formatting
|
2021-07-29 15:29:31 -04:00 |
|
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cf2851f376
|
update readme, hand display in client2
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2021-07-29 15:03:07 -04:00 |
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|
f06754fcfe
|
more broadcasts, tui client running
|
2021-07-29 14:48:36 -04:00 |
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|
379719a2e2
|
begin tui client
|
2021-07-26 17:34:04 -04:00 |
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d8777b0dda
|
maybe don't give sentinal scourges deck huh
|
2021-07-26 14:19:05 -04:00 |
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|
6eb24636e5
|
add broadcasts
|
2021-07-26 13:02:00 -04:00 |
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|
bff4f57e86
|
eight disapears a turn sooner
|
2021-07-26 11:52:43 -04:00 |
|
|
dff9f6ce60
|
fix effect stacking
|
2021-07-26 11:44:16 -04:00 |
|
|
2e512b655b
|
apply effect stacks, then parse stacks
|
2021-07-26 11:17:45 -04:00 |
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|
08a3559c99
|
argument safety, reset card effect stacks on tick
|
2021-07-25 22:53:40 -04:00 |
|
|
8a20d97ad6
|
first player can draw
|
2021-07-25 22:16:50 -04:00 |
|
|
00bd3539b0
|
don't panic on drawing from empty scry
|
2021-07-25 22:03:31 -04:00 |
|
|
73f4f8afee
|
actually accept multiple matches
|
2021-07-25 17:39:48 -04:00 |
|
|
c5e8f2d404
|
don't apply effects to empty cards
|
2021-07-25 17:23:12 -04:00 |
|
|
37d0702d5c
|
allow server to handle multiple matches
|
2021-07-25 17:22:57 -04:00 |
|
|
907cf269cd
|
move websocket server out of internal
|
2021-07-25 16:32:41 -04:00 |
|
|
58a853a241
|
make server a bit more resiliant
|
2021-07-25 16:23:39 -04:00 |
|
|
6f91491127
|
add flags to client
|
2021-07-25 15:41:56 -04:00 |
|
|
7d1a358438
|
readme touchup
|
2021-07-25 15:35:57 -04:00 |
|
|
26a7c137f8
|
move to effect based system
|
2021-07-25 15:33:47 -04:00 |
|
|
a623639af3
|
probably should test code before commiting tbh
|
2021-07-25 13:47:36 -04:00 |
|
|
a6f5eb607c
|
Merge branch 'oracle'
|
2021-07-25 13:43:41 -04:00 |
|
|
4c37ad270d
|
implement ace, differ between spells (valk)
|
2021-07-25 13:35:49 -04:00 |
|
|
d1845760fe
|
actually use GetRow since I can, implement 2 and 3, cards have owners and positions
|
2021-07-25 13:27:12 -04:00 |
|
|
22a3e0c8e8
|
being actually adding card effects
|
2021-07-23 18:57:39 -04:00 |
|
|
0723811faf
|
create oracle instead of card objects
|
2021-07-23 18:33:17 -04:00 |
|
|
2b76ae5b5a
|
client improvements, but bug with sick
|
2021-07-23 17:42:12 -04:00 |
|
|
eb7b405641
|
cards are now passed as PortableCard objects
client supports all actions
A bunch of stuff uses *Decks now instead of []Card since json marshaling
all of this code is absolutely awful
|
2021-07-23 16:43:39 -04:00 |
|
|
7c593faa51
|
update README, makefile
|
2021-07-23 12:11:06 -04:00 |
|
|
277189f229
|
intro server and client
|
2021-07-22 18:19:21 -04:00 |
|
|
beab95579c
|
local demo works
|
2021-07-22 15:55:52 -04:00 |
|
|
15f1ec5dee
|
update mod
|
2021-07-22 15:39:57 -04:00 |
|
|
4473127d0a
|
refactor
|
2021-07-22 15:37:25 -04:00 |
|
|
89c69d6037
|
you can win the game now
|
2021-07-22 13:43:28 -04:00 |
|
|
d05b670e23
|
debug commands
|
2021-07-22 13:21:49 -04:00 |
|
|
b09d0b37f1
|
use cmd and cmd_res, return views
|
2021-07-22 13:09:56 -04:00 |
|
|
b24a69ac7e
|
have to draw first, start moving past debug
|
2021-07-22 12:44:25 -04:00 |
|
|
88d2211c36
|
formatting
|
2021-07-16 15:53:50 -04:00 |
|
|
c92f8ddc23
|
first player can't draw
|
2021-07-16 15:53:02 -04:00 |
|
|
23a991d401
|
add readme
|
2021-07-16 15:52:18 -04:00 |
|
|
7a00469634
|
command loop active, fix some obvious bugs
|
2021-07-16 15:35:29 -04:00 |
|